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HCI GAME ASSIGNMENT.mp4

HUD ABDAL KARIM, AKIL BUDD, KRISTY HAROLD, NICOLETTE ELIE

Games4Resilience

  • Length: 68:49
  • View Count: 30
  • Author: nrsz

Spielerische Selbstkontrolle und emotionale Kompetenzen fördern Datum: Freitag, 11. Mai 2012, um 19:00 Uhr Ort: Museumsquartier Wien, RaumD/Quartier21, Museumsplatz 1, 1070 Wien Freier Eintritt Welche Rolle Computerspiele in der Klinischen Kinder- und Jugendpsychologie des 21. Jahrhundert...

A Serious Game for Medical Training in Advanced Life Support

A demo of a serious game to train nurses and doctors in advanced life support (ALS) procedures. The application was developed by the Human-Computer Interaction Lab of the University of Udine, Italy, in cooperation with the regional medical emergency services. It is being currently tested in...

Cat Cat Revolution: An Interspecies Gaming Experience

Pets depend on their owners. Often times, the dependence manifests itself in strong ownership bonds that promote feelings of inclusion towards animal companions. Despite the urge to include pets in everyday activities, pets have yet to be included in the digital gaming experience. The Cat Cat...

Bacteria Hunt - brain computer interaction.mp4

A game that uses a Brain-Computer interface (BCI. The goal of the game is to eat as much bacteria as possible with an amoeba, scoring points in the process. Several BCI techniques are used to implement the interaction. More information in this research paper: D. Plass-Oude Bos, B. Reuderink, BLA...

Finding the Truth: Interview and Interrogation Training Simulations

Download presentation: ext.sharepoint.ctc.com In order for investigators to conduct effective interviews and interrogations, they must carefully interpret the verbal and non-verbal communication of their subjects. When investigators can interpret both types of communication, they are said to be...

Hit It! - An Apparatus for Upscaling Mobile HCI Studies

Mobile HCI studies are often conducted in a highly controlled environment and with a small convenient sample. Such common studies can have a high internal validity but often lack external validity. The findings cannot always be generalized to the behaviour of real users in real contexts. In...

2012 HCI War Game

  • Length: 6:55
  • View Count: 194
  • Author: 8zz8

2012 HCI War Game

Pen-in-Hand Command: Bringing Embodied Interaction to eSports

  • Length: 3:26
  • View Count: 216
  • Author: bilhamil

Electronic Sports (eSports) is the professional play and spectating of digital games. Interaction in such games is extremely high-performance and precise, honed as practiced skill. Yet prior eSports HCI has been keyboard and mouse based. We investigate the eSports context to design novel...

Ode to Joy on a punching bag

We built this interactive punching bag as a summer project before uni. We added lights, sounds and sensors to a conventional punching bag. It's programmable, so we can design games or experiment with stimulus and feedback in HCI. The team: Chris Baines, Michael Baker, Ed Copcutt, Max Petre...

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